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Olivier
Renouard |
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News : Sorry about the lack of time to keep all this up to date, but source code is now available for all plugins
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Tutorials & Plugins
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The spaceChange Utility Node (version 7.0 and source available) The utility nodes collection plugin Generating and using normal maps in Maya Recovering normal and displacement maps from existing geometry in Maya Recovering normal and displacement maps from existing geometry with Mental Ray and Maya Recovering normal and displacement maps from existing geometry with bakeAir utility Using recovered normal and displacement maps in a Renderman compatible renderer Baking (« convert to file texture ») Workarounds for rayDisplace |
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