Renderman shading, no raytrace style

A trailer for the project I’ve been working on recently. Wrote Renderman shaders with the goal of avoiding raytracing alltogether, as it had a significant cost in render times in previous versions.

Pourquoi j’ai pas mange mon pere

Skin shader is a classic point based subsurface shader.
Eye shader uses faked refraction and caustics, based on the excellent work of Jorge Jimenez.
Fur shader based on a Stephen R. Marschner BRDF, using deep shadows information to approximate dual scattering as presented in efficient implementation of the dual scattering model in Renderman.

Hopefully more details to follow!

Facial Rig

Posted a video of the facial rig at Attitude Studio here


Posted the Attitude Studio showreel here

Keyframe Rig Demo

Posted a video of the keyframe rig at Attitude Studio here

Auto Rig Demo

Posted an old demo of the auto rig tools at Attitude Studio here

Work in progress

Drone website is under reconstruction…

Old site tutorials and plugins that are still of any interest will be added back there in time.